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Locking mechanism for all assets
#68
Please allow us to lock our other in-game assets as well (beyond only cards): -Land -Packs -Titles? -Vouchers? Basically anything that is transferrable. Thanks!
In Progress
Medium
191
Favorite Cards
#96
I would like the ability to favorite cards and hide others that i never use in battle, or at least pull the favorites to the top of the list
Not Planned Yet
Low
125
Skip to fatigue
#218
I'd like an option to skip all the way to fatigue (turn 21) battles that are obvious to be long ones. Very fast is not fast enough in these cases, especially if you want to watch the ending.
Not Planned Yet
Low
113
Ability to see prices of rented cards
#114
Presently we can only see price of listed rentals aka non rented out. Create an API endpoint to help sites like peakmonsters to know the price of rented cards to give people a better idea of the value of cards and help sites help automate listing of
101
Custom Challenges/Battles for Testing Strategies
#368
You wanna test a low mana Life deck that uses Magic and Ranged units against a specialized Death deck to see if you can counter it with your guild mates or a buddy on discord. First battle: 99 mana no life or death Second battle: lost Magic third b
Not Planned Yet
Medium
93
Add an alarm when cards are unlocked (with ability to turn off as well)
#32
Add a notification setting (ie alarm) that can be turned on/off (only with active key or password) that would notify us when we have a card being "unlocked". So if we unlock our own cards, then we can either a) ignore the warning message (eg...YOU
Not Planned Yet
92
Option to hide starter cards
#6
The ones I don't own are always level 1 and I never want to use them
89
5 Major Problems with Splinterlands Tournaments
#930
5 Major Problems with Tournaments and why new players are having bad experiances, in order. #1: The world champion will be there, and he will kick your ass. Notes: Like any other tournament; MTG, Chess, Boxing. you might think you've got splinter
87
Tower defense game using splinterlands nft
#642
A tower defense game One player is attacking whereas the other one is defending The players use their splinter to define their attacking or defending teams and position them on the land Limited mana to summon the cards Different lands with different
80
CARD POOL for GUILDS
#117
Option for GUILD MEMBERS to DELEGATE cards to a POOL. Other guild members would be able to use those cards for different purposes --> training --> brawls --> daily grind/push A CARD POOL for guilds would give guilds the possibility to make better u
73
Tournament Option for Incremental Prize Distribution
#72
The current prize system (for Top 4, for 5th-8th, for 9th-16th, for 17th-32nd) made sense with the old bracket style of Real Time tournaments, but isn't as appropriate for Any Time tournaments. Unfortunately, the tournament creation interface makes
67
Option to extend rentals with either CREDITS or DEC -- not limited by the initial currency used
#227
Currently, the user have to renew with the same currency that the rental contract was initiated with. This usually becomes a problem for lower league players when they use their saved up CREDITS to initiate rentals, then would want to renew with the
Will Not Complete
Low
67
Splinterlands Royale
#630
An idea I had been thinking about making myself using the API is a Clash Royale style game using Splinterlands cards but integrating your summoner in as some CR clones have done. Can use the same Mana system and many card effects could be translated
66
Buy SPS or Dec with Credits
#261
It would be nice if we could purchase DEC or SPS with credits or visa versa.
Will Not Complete
66
Earn Starter Cards Via Quests
#223
In order to better implement lore into the game and improve the new player experience to give them an initial sense of progression, I would like to see the starter cards earned by completing quests against prebuilt opponents. For example, new play
65
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