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League Advancements, Fair Play, and Opportunity#97

?

I find it disappointing that players had the option to advance from one league to another. The game already has two requirements to increase in rank, as well as league: Rating and Power, the latter being a bit more difficult to achieve. Having met both criteria, that should be enough to immediately send them to their respective ranks.

What I was suggesting is the removal of the “advance” option. It should be automatic. That way, everyone will be competing fairly for the leaderboards. I wouldn’t consider someone with a single digit power battling against 6-digit players “fair”.

The Updates on DEC Reward Chests and Battle Rewards really blew an impact on Beginners. Most discouraged to try out the game as well. The switch from DEC to credits on Bronze reward chests is not bad. And though it is understandable that you are encouraging the players to buy cards in order to earn DEC by removing DEC rewards on Bronze III, it never really solve the solution on people staying in the Bronze League. Most are farm accounts. Others are bots (I assumed they were, i fought against a lot of “katakurixx”, accounts with “-bot” and “trumpxx” accounts). and with those updates, the only way for beginners to actually earn is to spend more than just the spellbook. Aside from doing crypto to achieve that, their only way in game is to be in the top leaderboards, in which a lot of farm accounts is getting their hands on. There should be some changes.

2 years ago
1

Like the suggestion but what about player who are maxed out for silver but not maxed out in gold? There CP would force them into gold where they would have zero chance to compete for the top. How should we handle that?

2 years ago
?

By maxed out, are you referring to the level caps of summoners/monsters? If so, ratings could be adjusted.

Currently, players will automatically drop down in league and ranking, if their rating and/or CP dropped lower than the minimum. Thus, showing that some of them can’t be ready to be in the top of the specified league. Aside from strategy, luck is also a factor to rise up the ranks. The multiple rulesets of the game could put players in an advantage or disadvantage, depending on rules given, and the player’s strategy. This doesn’t help, however, to evenly balanced the battle, as other players have higher level summoners/monsters.

The current power difference of Silver I to Gold III is 30k Power. the highest power that a single card can give is 150k (Alpha/Promo Legendary Gold Foiled), wherein i can safely assume that is very rare. My point here is, having a 30k difference in the highest in the silver league, and lowest in the gold league is considerably small, specially for those who have a lot of level 1 valueable cards.

First thing I can see here is to adjust the number of rankings per league, and/or the respective power cap. Now, I can’t suggest a specific gap that is considered balance. In that way, we could sort out the players further.

Second, is the strategy of the players themselves. Just like how people rent in the last minute to reach a certain league ranking, so players with too much CP should do the opposite by renting out cards.

This may make Splinterlands a much more competitive game (which it already is! so it may increase the competitiveness a little more). However, it might not end up nice for those who have a ton of cards at their disposal.

2 years ago

There could be a system like for example in European soccer, where after every season the best players of every league advance to the next higher league and the weakest players descend to the next lower league. So in case one league is too much for a player, in the following season he will play in a lower league again.
One could combine that with collection power, in a way that for example if a player would normally advance but his collection power is too low, the next best player might advance, and so on.
I think that concerning collection power, for league play gold foil cards shouldn’t count more than regular foil cards as they don’t offer any advantage when playing.

2 years ago
2
M

The foundational issue is that people want to compete for the leaderboards. So the way to fix it is to change the leaderboards. There should be a max cp for leaderboards. So to compete for the top spot on the leaderboards, you shouldn’t have more than x amount of CP based on which league you’re in. I think this would solve most complaints.

2 years ago
2
S

I’ve been thinking this exactly the moment I opened up the leaderboards. The top bronze player was basically geared up and has ratings for gold. It’s like if this was boxing, we basically have a 300 pound slugger as featherweight champion.
The solution I was thinking was a sort of “pocket” system. Everyone has a storage or vault or pocket for cards. Cards can be taken in and out of storage. All cards go into the storage by default and cannot be used unless taken out. Cards that are taken out of pocket becomes “active” and available to use in battle.
The total cp of “active” cards will determine which league a player will be playing in. It’s like if you wanna play heavyweight division, make the weigh-in. You wanna play the lightweight division, drop some weights.
I realize, of course, that it might not exactly be easy to implement such a system. Not to mention the hate it’s gonna get from those who are enjoying the current farming system.

2 years ago
1

Making advancement automatic instead of being a choice would take care of those Gold-League’s staying in Bronze for winnings.

2 years ago
F

Surprised this still only has 4 downvotes.

If you do not have every card maxed for the league you are in, you’re not playing a skill game, you’re playing a pay to win game. There are some cards that can be skipped, but it’s dumb to make someone move up in leagues and get destroyed, just because they have gold cards.

Under your suggestion, having gold cards is a bad thing, because I can have not even 1 viable splinter and still hit the power requirement for a higher league. If I have 1 GFL Alpha/Promo, that gives me enough power to get to gold 2, so I could have complete trash and be forced to play in gold or diamond without even having 1 viable splinter.

Furthermore, using non maxed cards vs maxed cards is the worst experience in the game, so forcing people that’ve spent tens of thousands of dollars to have an awful experience is a terrible suggestion.

Forcing people to do things so that you get the experience that you want is not great. There are already massive DEC and chest rewards for moving up. If people turn down a decent amount of money each day for staying where they are, that’s their choice.

If I made the counter suggestion that everyone in the game is locked at novice league until they get a level 3 Flesh Golem or better, then everyone is locked at Bronze league until they get at least 3 legendary summoners to level 2, then everyone is locked at silver until they get at least 33% of the monsters in 4 splinters to gold cap, etc, I could make the game way more competetive, and fix your problem by coming at it the opposite way. But most would prefer they just have the choice to either build a viable deck or get destroyed rather than me force them to build viable decks.

2 years ago
Changed the status to
In Progress
3 months ago