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Arcade Game Idea : Dungeon Mode#838

The Idea is:

A single player game with phases, like a campaign, there you have to face 3 stages before get to the first mini boss, then plus another 3 rounds and another mini boss and in the end more 3 phases and the final boss, 12 matchs on total. It can have many themes, by archetype or monster… Stages can be differents pre estructured formations. But the idea was to make something difficult, like boosting so much some final boss card status for ex… Some monsters might even get unbeatable that way, lmao. It can be only one boss card, or also 2 others adjacents cards formation together. It could also have some roguelike dynamic, like getting itens to be used during the way up, Idk, upgrading somehow, a preview system of what already is planned with totems, to test it. I can’t give much opinion about rewards (NFTs please) by stage or completing the whole challenge, or if there must be an entry…

Edit: I got this idea inspired on a card game called “rogue adventure”. It is really fun.

Edit 2:

After talk with some good community members about this… Some topics came along…

• 1 -> Splinterlands already has a boss fight mode on plans, so it wouldn’t be nice to get into the way. Only if they are totally differents…

• 2 -> Rotations on formations should be needed to not get the rewards system broken, even more by multiple accounts or bots, Idk.

•3 -> On most of roguelike games there is this simple map through where you can choose your way up, a secondary idea to add some randomness (very splinterlands kind) was:

Stages on the map where you can choose to take or not, its an interrogation (?) symbol, and there you can get boosted or nerfed. You can choose any ability to give to a choosen monster or you have to remove one from any of your team. Would be needed a locked team to enter the dungeon that way.

•4 -> Some nice buddy also gave the idea to be able to enter campaign maps in relation to your CP score, that would also imput the league you are in, and maybe the lvl of difficulty.

(I tryied to think everything to be the simplest way possible, to not give too much layout programming work for devs and keeping the fun factors).

Brazilian here, sorry for any spelling mistake.

Ign dstampede

2 years ago